It is worth noting that Diablo Immortal didn’t come out in the Netherlands and Belgium due to local laws against loot boxes, since they have an economic value. However, many users also found the core gameplay fun and entertaining enough. The US is also the global leader by installs with 285k, followed by Brazil, Japan, South Korea, and Germany.īlizzard co-developed Diablo Immortal with Chinese tech giant NetEase, which has years of experience in the area of free-to-play mobile titles.Ī lot of players across the world have already criticized the game for its monetization, with some of them saying that the studio “should be utterly ashamed of themselves” for manipulative practices and in-game purchases that might affect PvP in the future.The game generated 1,243,081 downloads, with the vast majority of them coming from iOS players. (It helped that Blizzard decided to bring the. ' Taking to Twitter, the producer says that To be clear, D4 is a full price game built for PC/PS/Xbox audiences, suggesting that the game will follow its traditional model of not featuring any microtransactions. The US accounted for 55% of this sum, followed by Germany (8%), South Korea (7%), Japan (6%), and Canada (5%). Since then, Diablo Immortal has boosted its reputation, as alpha and beta tests proved the game was a full-throated, classic Diablo experience.According to data by AppMagic, Diablo Immortal reached $793,678 in revenue on mobile.
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